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Darn it. It isn't flintstone game! Where's Fred? Where's Barney

That is a great game! Keep it up!


It's difficult to hit enemies with the spear in the start but when the spear starts to get bigger and Ugabuggasio start to go fast, that gets a lot easier!

I know it is a prototype, but I think you should attack the enemies when you left click with the mouse, and the spear would go far from the player:

Like this




Great game by the way!

(+1)

Hey! Thanks for your feedback!
I know it's not really balanced in any way and it can get absurdly easy or harsh depending on your luck. Most probably I won't be addressing these issues since as you said it is a (really messy) prototype and also a university project (but who knows :D!). 

Actually, originally I was thinking of a more Zelda / Stardew Valley-like combat where the weapons make like an arch and there's this timing factor. I am not at all satisfied with how the current system works and feels, but this "orbiting weapon" turned out to be easier and faster to implement at the time, and I also kind of like how stupid it looks.

Thanks again for taking the time to play the game and for your really kind comment!! ๐Ÿค—


No problem ๐Ÿ™‚๐Ÿ‘